Both delegates and interfaces allow a class designer to separate type declarations and implementation. A given interface can be inherited and implemented by any class or struct; a delegate can created for a method on any class, as long as the method fits the method signature for the delegate. An interface reference or a delegate can be used by an object with no knowledge of the class that implements the interface or delegate method. Given these similarities, when should a class designer use a delegate and when should they use an interface?
Use a delegate when:
- An eventing design pattern is used.
- It is desirable to encapsulate a static method.
- The caller has no need access other properties, methods, or interfaces on the object implementing the method.
- Easy composition is desired.
- A class may need more than one implementation of the method.
- There are a group of related methods that may be called.
- A class only needs one implementation of the method.
- The class using the interface will want to cast that interface to other interface or class types.
- The method being implemented is linked to the type or identity of the class: for example, comparison methods.
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